Archive for June, 2009

Future Ramifications of the iPhone 3.0 / 3GS (and last year’s G1 / Android)

Posted by dhammy0110 on June 23rd, 2009 filed in UX Interaction Design

The real-time use of the camera, GPS, and directional compass is poised to provide a whole new set of sensors that can be used to provide additional information or points of upsell in almost every context.  I also see a greater onslaught of serious industry-specialized tools coming down the pipe…
  
Augmented reality is already here [...]

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Data Visualization of Apple App Store Activity.

Posted by dhammy0110 on June 17th, 2009 filed in UX Interaction Design

Below is a great data visualization of App Store activity from the recent Apple Worldwide Developer’s Conference.

At Apple’s recent WWDC developer conference, 20,000 of the most popular iPhone apps were showcased on a pulsating wall of 30 Cinema Displays. Whenever someone downloaded a particular app, its icon pulsed light outwards creating a mesmerising display.
All the [...]

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Controller-free Gaming for XBox 360

Posted by dhammy0110 on June 1st, 2009 filed in UX Interaction Design

Interface-free interface!  Facial recognition to log in, body position and motion tracking to play.  You are the controller.  I can see the beginnings of this being simplified games, but the future ramifications are fantastic.    Making this work well under various lighting conditions, environments, and clothing choices would be a major challenge as well.  The [...]

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