Archive for the 'UX Interaction Design' Category

OpenMoko UX Design

Posted by dhammy0110 on July 21st, 2008 filed in UX Interaction Design, mobile / iPhone

OpenMoko has recently released the Neo FreeRunner, an open source mobile phone platform geared towards the DIY developer set. Who else would want a terminal app on the homepage? The initiative is great, but this incarnation has a long way to go towards delivering an enjoyable (and dare we say even usable?) experience.
Unless [...]

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Bookmarks for June 18th through July 9th

Posted by dhammy0110 on July 9th, 2008 filed in UX Interaction Design

Flixwagon - live mobile video streaming
QIK | Streaming video right from your phone
DOPPLR - frequent travelers location sharing
Sender 11: Fonts for prototyping mobile UIs

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Mobile Communication Patterns in the EU

Posted by dhammy0110 on July 8th, 2008 filed in UX Interaction Design, mobile / iPhone

* Users are increasingly switching from fixed to mobile phones with
around 24% of EU 27 households just using mobile. The proportion is
significantly higher in the new Member States (39%) than in the EU 15
(20%), with the exception of Finland (61%) and Portugal (48%). In some
Member States this increase is accompanied by [...]

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Omnigraffle 5.0 - New Features Summary & Tips n Tricks

Posted by dhammy0110 on July 2nd, 2008 filed in UX Interaction Design

Preface – some tips on what I’ve come across from playing with Omnigraffle v 5.x., and some other general tips to enhance your productivity.
BIG CHANGES for version 5.x: Shared LayersPros:

Enables multiple shared layers per canvas
Can edit any shared layer in place at any time
These shared layers can be stacked in any order (Master [...]

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Cultural Drivers Behind Mobile Usage in China

Posted by dhammy0110 on June 16th, 2008 filed in UX Interaction Design, mobile / iPhone

This study includes some interesting cultural observations about mobile usage in China. In recent years, the world’s fastest growing economy has exhibited a decidedly technological bias as urban conventions start to cascade into the rural areas as necessity.
In China, not answering your mobile telephone is considered rude, no matter where you are, whom you [...]

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Del.icio.us Bookmarks for April 29th through June 12th

Posted by dhammy0110 on June 13th, 2008 filed in UX Interaction Design

Human Computer Interaction - discussion grou
Remember everything. | Evernote Corporation
How to build community: 4 steps to defining a social network with value
SynchStep (iPhone & iPod Touch) - Greg Elliott
mobile karaoke - ITP project
A Summary of User Interface Design Principles
Information Design Patterns
Graffletopia - iPhone Wire Frames
Cell Surfing 2008, by Buongiorno - 2008 qualitative study of 18-34 [...]

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Preview of the Android OS

Posted by dhammy0110 on June 13th, 2008 filed in UX Interaction Design

Here is a Google promo video of the Android OS:

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the kids these days…

Posted by dhammy0110 on June 9th, 2008 filed in UX Interaction Design

MIT has release a great set of interesting FREE research reports on the intersection of youth culture and digital media. The following topics contain many more specific articles within.
Topics include:

Youth, Identity, and Digital Media
Learning Race and Ethnicity: Youth and Digital Media
Digital Young, Innovation, and the Unexpected
The Ecology of Games: Connecting Youth, Games, and Learning
Digital Media, [...]

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the kids these days…

Posted by dhammy0110 on June 9th, 2008 filed in UX Interaction Design

MIT has release a great set of interesting FREE research reports on the intersection of youth culture and digital media.
Topics include:

Youth, Identity, and Digital Media
Learning Race and Ethnicity: Youth and Digital Media
Digital Young, Innovation, and the Unexpected
The Ecology of Games: Connecting Youth, Games, and Learning
Digital Media, Youth, and Credibility
Civic Life Online: Learning How Digital [...]

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68 percent of products returned because they do not meet expectations

Posted by dhammy0110 on June 4th, 2008 filed in UX Interaction Design

The report by technology consulting and outsourcing firm Accenture pegs
the costs of consumer electronics returns in 2007 at $13.8 billion in
the United States alone, with return rates ranging from 11 percent to
20 percent, depending on the type of product.
Accenture estimates that 68 percent of returns are products that
work properly but do not meet customers’ expectations [...]

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The power of memes -or- How NOT to pick a slogan for your new business

Posted by dhammy0110 on June 3rd, 2008 filed in UX Interaction Design

This may come in handy when trying to convince a client to not follow tired trends. This is from team forty’s post combined with an old one from 37 signals, reorganized by affinity with a few personal additions of my own.
Point. Click. Play. - Toys ‘r UsPoint. Click. Rent. - Apartmentguide.ComPoint. Click. Bank. - [...]

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13 Tips for creating a successful new online product

Posted by dhammy0110 on May 14th, 2008 filed in UX Interaction Design

13 Tips for creating a successful new online product
http://www.inter-sections.net/2008/05/07/13-tips-for-creating-a-successful-new-online-product/
Summary:
What to build
1. Build for someone specific
2. Don’t be afraid of targeting a narrow niche
3. Solve a real problem that costs money
4. Test the market with a working prototype as soon as possible
5. Develop iteratively
6. Get things right, and be decisive in correcting the wrongs
7. Don’t spend [...]

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Simplicity versus features and the paralyzing trade offs

Posted by dhammy0110 on May 5th, 2008 filed in UX Interaction Design

Barry Schwartz, author of The Paradox of Choice, Speaks about a study where people were asked to lower the price of a car with less safety features to make it equivalent in value as a more expensive car with more safety features.
“Since the alternatives were equivalent, you might expect that about half [...]

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iPhone Stencils / Templates for Omnigraffle

Posted by dhammy0110 on April 30th, 2008 filed in UX Interaction Design, mobile / iPhone

Nice - A small set of iPhone widgets for use in Omnigraffle.
Created by Theresa Neil and hosted on graffletopia’s site

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mobile computing

Posted by dhammy0110 on April 29th, 2008 filed in UX Interaction Design, mobile / iPhone

Interesting post related to ubiquitous computing:
The idea is that anything can be a sensor, and anything can take input
from the world and provide feedback to the user. This sounds like a key
part of the future development of mobile phones, where phones change
from two-way voice and data communications devices to capture and
analyze all kinds of data, [...]

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